Scizor
It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Base Stats
Best Moveset
Move Breakdown
Bug Buzz is Scizor's primary STAB (Same Type Attack Bonus) move, dealing Bug-type damage with a 50% power boost. As a physical move, it synergizes with Scizor's Attack stat of 130, making it the most reliable damage dealer in the set.
Flash Cannon is Scizor's primary STAB (Same Type Attack Bonus) move, dealing Steel-type damage with a 50% power boost. As a physical move, it synergizes with Scizor's Attack stat of 130, making it the most reliable damage dealer in the set.
Signal Beam rounds out the moveset with Normal-type coverage. Use this move when Scizor's STAB attacks would be resisted, as it can hit targets that would otherwise wall Scizor's primary attacks.
Pin Missile serves as Scizor's main Bug-type STAB attack. The same-type bonus increases its effective power by 50%, and with Scizor's Attack of 130, it can threaten significant damage against anything weak to Bug.
Strengths
- ▸With Bug/Steel as its typing, Scizor uses Bug Buzz and Flash Cannon as reliable damage dealers that benefit from the 50% same-type attack bonus
- ▸The Bug/Steel typing grants resistances to Bug, Dragon, Fairy, meaning Scizor can absorb hits from these sources
- ▸The ability to completely avoid Poison damage gives Scizor a unique defensive edge in battles
- ▸The 130 attack stat gives Scizor a clear advantage in offensive output
Weaknesses
- ▸A devastating 4x weakness to Fire means Scizor can be knocked out instantly by well-timed Fire attacks
- ▸Scizor's spAtk stat of 55 is a weak point that limits its overall effectiveness
- ▸Scizor's low speed of 65 means it needs Trick Room or priority support to function offensively
Pro Tips
Invest VP in Attack and Speed to maximize Scizor's physical damage output. Assault Vest boosts Special Defense if Scizor needs to tank special hits. Use Scizor's resistances to Bug, Dragon to find safe entry points. Build teams that cover Scizor's weaknesses while it handles the matchups it's strong against.
Competitive Role
As a Tier A Pokemon, Scizor serves as a physical attacker in team compositions. Stat-wise, Scizor brings 500 total points with attack as its standout stat at 130. Its Bug/Steel typing creates vulnerabilities to Fire types, requiring careful team support to cover these gaps. Conversely, resistances to Bug, Dragon, Fairy provide switch-in opportunities. When used correctly, Scizor can consistently contribute to wins.
Detailed Strategy Analysis
Statistically, Scizor features 500 total base stats with attack (130) as its defining attribute and spAtk (55) as its weakest point. The recommended moveset combines STAB options (Bug Buzz, Flash Cannon) with coverage moves (Signal Beam), giving Scizor answers to a wide range of opponents. Type weaknesses to Fire mean Scizor must be played carefully against these matchups. Resistances to Bug, Dragon, Fairy provide safe switch-in opportunities. Immunity to Poison gives Scizor a unique defensive advantage. Its Tier A rating places Scizor in the upper competitive bracket, where it can consistently contribute to team success. For optimal performance, build Scizor with physical Attack investment, pairing it with a nature that boosts Attack or Speed.
Key Matchup Notes
Against Fire-type opponents: Scizor is at a severe disadvantage. Never leave Scizor in against Fire types—switch immediately to a teammate that resists Fire. If forced to fight, use Bug Buzz and hope for a KO before taking a hit. Against Bug-type opponents: Scizor has the advantage here. Its Bug typing reduces incoming Bug damage, allowing Scizor to tank hits and retaliate with Bug Buzz. Use these matchups to gain momentum. Against Poison-type moves: Scizor is completely immune, making it a perfect switch-in. Predict Poison attacks and bring Scizor in for free, then capitalize on the tempo swing. Speed matchups: Scizor's 65 Speed means it will move second against most offensive Pokemon. Plan around this by using priority moves, switching predictions, or pairing with Trick Room support to reverse the speed order. Against Fire-type opponents: Scizor has the offensive advantage. Its STAB Bug moves deal super-effective damage to Fire types, making these favorable matchups. Lead with Scizor when you expect Fire types on the opponent's team.
Battle Strategy Guide
In the opening turns, Use Scizor when you anticipate the opponent leading with something Scizor can threaten with its Bug/Steel STAB moves.
With a attack stat of 130, Scizor functions best as a supportive role player.
The key is to identify matchups where Scizor can either deal damage safely or force the opponent to switch, giving you tempo advantage.
Avoid leading with it against Fire types, as they can punish Scizor heavily.
During the mid-game, Scizor's role shifts to maintaining pressure while conserving HP.
Switch Scizor out when facing its weakness to Fire, and bring it back in when the opponent fields something Scizor can handle.
Use Signal Beam as coverage to punish predicted switches.
The key to mid-game success with Scizor is prediction—anticipate what the opponent will do and respond accordingly.
In the endgame, Scizor can serve as a win condition if its counters have been eliminated.
With 500 base stat total, it has the raw power to clean up weakened teams.
Save Scizor for the final stretch when the opponent's answers to it are gone, then sweep with Bug Buzz and Flash Cannon.
The tier A rating reflects Scizor's ability to close out games when properly supported.
Evolution Chain
Team Synergy
- ▸Add Fire typing to your team to switch in when Scizor faces Fire-type threats
- ▸Combine Scizor with entry hazard setters (Stealth Rock, Spikes) to maximize the damage from its attacks
- ▸Combine with a pivot (Volt Switch, U-turn) user to bring Scizor in safely on favorable matchups
- ▸Add a Fairy type to your team—Scizor's Bug/Steel typing complements Fairy's defensive profile nicely
How to Counter
- ▸Send in a Fire-type Pokemon with STAB Fire moves to exploit Scizor's type weakness for super-effective damage
- ▸Faster attackers can freely hit Scizor before it gets a chance to act
- ▸Burn cuts Scizor's Attack in half, significantly reducing its physical damage output
Team Composition Ideas
Balance Core: Pair Scizor with a Fire-type Pokemon that can switch into Fire attacks. This defensive core covers Scizor's primary weakness while Scizor handles the matchups its partner struggles with.
Offensive Core: Combine Scizor with a setup sweeper that benefits from Scizor's ability to weaken walls. Use Bug Buzz to chip down tanks, then bring in your sweeper to clean up. Add a priority user to handle faster threats.
VoltTurn Core: Scizor works well in a Volt Switch/U-turn core, allowing safe pivoting. Pair with other pivot users to maintain momentum and control the battle tempo, bringing Scizor in only when it has a favorable matchup.
Frequently Asked Questions
Q:Is Scizor good in Pokemon Champions?
A:Scizor is a solid pick in Pokemon Champions, rated Tier A. With 500 total stats and a Bug/Steel typing, it performs well in most team compositions. While not the strongest option available, Scizor is reliable and can win games when used correctly.
Q:What's the best item for Scizor?
A:Scizor benefits from Focus Sash (to survive a hit), Expert Belt (for coverage damage), or Life Orb (for a general power boost). Since Scizor has balanced stats, the item should fill whatever gap your team needs—damage, survivability, or utility.
Q:What nature should I use for Scizor?
A:Adamant (+Attack, -Special Attack) is the best nature for Scizor, maximizing its physical damage output. Alternatively, Jolly (+Speed, -Special Attack) works if you need Scizor to outspeed specific threats. Since Scizor's Attack (130) exceeds its Special Attack (55), always favor physical builds.
Q:How do I counter Scizor?
A:Scizor's biggest counters are Fire-type Pokemon, who exploit its typing weakness for super-effective damage. Other threats include faster Pokemon that can KO Scizor before it acts, especially given its 65 Speed. To beat Scizor, use Fire STAB moves or priority attacks to bypass its speed.
Scizor Competitive Depth Guide
Competitive Overview
Scizor is the premier priority user and Steel-type pivot in Pokemon Champions. Its Bug/Steel typing is one of the best defensive combinations in the game, providing eight resistances, one immunity (Poison), and only one weakness (Fire, 4x). Technician boosts moves with 60 base power or less by 50%, turning Bullet Punch (40 power Steel priority) into a 60 power STAB move that hits at +1 priority. This makes Scizor one of the best revenge killers in the game, capable of picking off weakened sweepers before they can act. Scizor's 130 base Attack is excellent, and after Swords Dance, it becomes a legitimate win condition. Mega Scizor pushes Attack to 150 and Defense to 140, making it nearly unkillable on the physical side. The main drawback of Scizor is its 65 base Speed, which means it almost always moves last without priority. However, Bullet Punch compensates for this, and U-turn provides momentum by dealing damage and switching in one turn.
Recommended Build
252 HP / 252 Atk / 4 SpD
Adamant (+Attack, -Special Attack)
Scizorite or Choice Band
Technician
Steel or Bug
Moveset Analysis
Technician-boosted Steel priority at 60 power (90 after STAB). This is Scizor's signature move, picking off fast sweepers and Focus Sash users.
Bug STAB at 70 power (Technician doesn't apply). U-turn deals damage and switches Scizor out, maintaining momentum. This is essential for VoltTurn cores.
Dark coverage at 65 power (97.5 with item removal). Technician boosts this to 97.5 power. This removes the opponent's item, crippling walls and Choice users.
Swords Dance doubles Attack, turning Scizor into a win condition. Protect is for doubles scouting and stalling for Leftovers recovery.
Key Matchup Analysis
Excellent. Bullet Pick OHKOs Mewtwo's low Defense after Technician + STAB. This is Scizor's best matchup and why it's a top-tier Mewtwo check.
Terrible. 4x Fire weakness means any Fire move OHKOs Scizor. Switch immediately. Tera Steel doesn't help since Fire is still super-effective.
Favorable. Bullet Pick OHKOs Gengar, and Scizor resists Sludge Wave. Shadow Ball does neutral damage but won't 2HKO. Watch for Focus Blast.
Favorable. U-turn 2HKOs Tyranitar, and Scizor resists Rock Slide and Crunch. Sand chip is annoying but manageable.
Team Archetypes
Swords Dance Sweeper
Scizor sets up Swords Dance and sweeps with +2 Bullet Punch. Pair with hazard removal and a Fire-type counter for a safe setup window.
Choice Band Pivot
Scizor with Choice Band + U-turn + Bullet Punch. Functions as a hard-hitting pivot that maintains momentum. Excellent in VoltTurn cores.
Mega Scizor Tank
Mega Scizor with 150 Attack and 140 Defense. Swords Dance + Bullet Punch + U-turn + Roost. Functions as a win condition that's nearly impossible to kill physically.
Advanced Strategy Tips
Scizor's Bullet Punch is one of the most valuable moves in competitive play. At +1 priority with 90 effective power (Technician + STAB), it picks off weakened sweepers, breaks Focus Sash, and provides speed control that doesn't require setup. After Swords Dance, +2 Bullet Punch OHKOs most neutral targets and even some resisted ones. The Technician ability also boosts Knock Off to 97.5 power, making it one of the strongest item-removal moves in the game. U-turn is Scizor's momentum tool: it deals Bug STAB damage and immediately switches Scizor out, allowing you to bring in a favorable matchup. This makes Scizor the cornerstone of VoltTurn strategies, where it pairs with Electric-type U-turn/Volt Switch users. Mega Scizor's 140 Defense is transformative: at max investment, Mega Scizor has 384 Defense, allowing it to tank Earthquakes and Close Combats that would OHKO standard Scizor. The main decision with Mega Scizor is whether the stat boost is worth the item slot: Choice Band provides 50% Attack boost immediately, while Mega Scizor takes a turn to Mega Evolve. Tera Steel boosts Bullet Punch to 135 power after STAB + Tera, turning it into one of the strongest priority moves in the game. Tera Bug boosts U-turn to 105 power, making it a legitimate offensive weapon rather than just a momentum tool.
Common Mistakes to Avoid
- ✗Using Bullet Punch on Fire types or Steel-resistant types, wasting the priority advantage
- ✗Forgetting that Technician only boosts moves with 60 base power or less, meaning U-turn (70) is NOT boosted
- ✗Leaving Scizor in against any Fire type, which will OHKO it through its 4x weakness
- ✗Setting up Swords Dance without checking for Fire-type coverage on the opponent's team